Monthly Archives: August 2011

Ludum Dare 21

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Filed under GLESGAE, Ludum Dare, Random Gibberings

I took part in Ludum Dare 21 last weekend.

I didn’t get anything submitted in time due to reasons I’ve already gibbered about over on their blog: http://www.ludumdare.com/compo/2011/08/23/thieving-fingers-post-mortem/ but it was a good experience nevertheless.

It showed that my engine is in need of a lot of work, and that my highly prized *cough* resource manager that I had spammed about last time was as much use as a heap of molten slag.
It’s far too basic.
Now, that’s basic in the sense that it does very little to protect yourself from grabbing a chainsaw, and attempting to use it to trim your nails. It’s powerful, yes, but you’re likely going to lose a finger or two. And for heaven’s sake, don’t sneeze!

So yes, engine needs more work, I think… the resource manager is probably fine as it is, it just needs some layering on top of it to make it less dangerous to use. I also need a hashed string implementation, rather than relying on unsigned ints everywhere, which become a total pain to manage.

However, 599 other people managed to submit something! That’s quite an achievement… and while I’m still slightly bitter about my laptop, in that I could’ve been number 600, I’m somewhat glad I didn’t get anything submitted in time, as there’d be no way I’d have much of a chance of rating much of that at all! And that would be bad to all the work people have put into them.

Doing games in 48-72 hours isn’t easy, but it’s really rewarding – you get so much freedom to do whatever you want that you just can’t get in a work environment. Ironically, it’s a good stress reliever for me, as after pounding at system bugs and platform issues for however long I have been, to be able to take a step back and chuck something together in a random weekend “FOR TEH LAWLS” is rather nice. And while I technically could do that every weekend, since when have I ever been that organized? ;-)

Anyway, hopefully they do the same October challenge as they did last year, as I’d be keen to enter that… as well as the next Ludum Dare around December-time.

Perhaps I’ll even have an engine that isn’t full of bugs for once!

Spamalicious

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Filed under Random Gibberings

Well, it seems the spambots are barking at the door again… so I’ve upped the anti-spam stuff a bit.

I’ve also opened registrations, so that if you do genuinely want to post comments and things, you can register and not be annoyed by the anti-spam bits and bobs ( well, short of the one on the login form! )

Anyway, to fill out the post a bit, I’ve been working on GLESGAE recently, and finally pushed in a Resource Manager.
Now I can care not about deleting things, as the system will do it for me, hurrah! Well, to a point… I still need to delete the groups and banks they sit in when I’m finished with them, but that’s the job of a State destructor – and the State System is next!

I’m somewhat aiming to attempt Ludum Dare this weekend.. we shall see on how much spare time I have nearer the end of the week. It’ll also be the testing grounds for GLESGAE in it’s current state, which’ll be fun as there’s still a fair bit to do on it, including but not limited to:

  1. State System
  2. Entities
  3. Memory Management
  4. Logging ( the few printfs that have sneaked in don’t count! ;-) )
  5. Sound
  6. Windows Support ( this is probably rather needed as most people use Windows. I, however, am not most people ;-) )
There’s other things I want in GLESGAE but they’ll be done in due course.
Right, back to work…